![]() Turns continue until someone reveals their last arcane card (though the effects are still carried out). Some cards have an effect that lasts for as long as it remains in the Emberscape. If the player has no cards, they may draw two. During the fifth phase or the end phase, the active player must discard down to nine cards. The card effects are carried out in the order listed.ĥ. During the fourth phase or play phase, the active player chooses a card from their hand and plays it onto their Emberscape. During the third phase or draw phase, the active player draws a card.Ĥ. Modes provide various abilities that change depending on the mode symbol shown…protection mode, for example, prevents other players from stealing, capturing, or destroying your own cards.ģ. During the second phase or mode phase, the active player can play a card from their hand, face-up, onto their mode pile (if the pile is empty, they MUST play a card). An arcane card can also be flipped over if the player collects their entire Emberscape during the collection phase.Ģ. If it is, they’ll collect ALL the cards there and place them face-down into their collection/score pile. During the first phase or collection phase, the active player will check to see if their Emberscape is full. The game itself is broken up over a series of turns and a player’s turn is broken up into five phases:ġ. Above their Emberscape row is another empty space reserved for the “Mode Pile”. Players will also reserve space for five cards in front of them, which will be known as their “Emberscape”. Then, they draw five cards to form their starting hand. Then, four cards are drawn face-down off to the player’s left…they become their “arcane cards”. At the beginning of the game, each player will choose a deck and shuffle it up. Each faction has common cards that will show up no matter which one you decide to pick, but they also contain unique cards that will redefine how that deck is to be played. My prototype copy came with four different decks (blue, yellow, green, and red) representing four different “factions” for lack of better term. Ember: 2-4 Players, Ages 10+, Average Play Time = 25-45 Minutesįirstly, let’s talk components.
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